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Q&A for VFX Compositing in Nuke.

Updated: Jul 5, 2023

1. What is Compositing?

VFX (Visual Effects) compositing is a process that involves combining multiple visual elements, such as live-action footage, computer-generated (CG) assets, and special effects, into a final image or sequence. The goal of compositing is to create a seamless and cohesive image that appears as if all the elements in the scene were shot together in the same environment.

The compositing process typically involves the use of software applications such as Nuke, After Effects, or Fusion, which allow VFX artists to combine and manipulate different visual elements, adjust the color and lighting, and add visual effects such as explosions or fire. Compositing is a critical part of the VFX pipeline, and it requires both technical expertise and artistic creativity to achieve a realistic and convincing final image.

VFX compositing is used in a wide range of applications, including film and television, advertising, video games, and virtual reality. It's an essential tool for creating complex and visually stunning scenes that would be impossible to achieve through traditional filmmaking techniques.



2. Explain the Keying process.

Keying is an essential process in visual effects (VFX), where a specific color or range of colors is removed from an image or footage, creating transparency or an alpha channel. The keying process is used to composite different elements and footage to create a final image or video.

In Nuke, there are various keying nodes available, including the Keylight, Primatte, and IBK Keyer, among others. However, the basic process of keying is relatively similar across all nodes. Here is a step-by-step process for keying in Nuke:


Import the footage: The first step is to import the footage into Nuke. You can either drag and drop the footage into the node graph or use the File node.

If we are getting a Denoised plate then it is fine, if we don't then we have to add a Denoise Node to remove noise from the plate.

The next step will be prep work. In this step, we remove the markers and rigs which may create a cause to extract alpha.

After that, we will create a clean plate of cleaned prep plate to balance the even-odd green or blue screen and extract the soft key from it. For that, we will use IBK Color to create a clean plate by using the IBK Stacking process.

After that, we will connect that clean plate to PXF Screen Clean (This node is a gizmo created by Pixelfudger) and pick the desired color.

Next, we will divide this process into 3 steps.


a. Hard Key: This is used to extract hard matte. b. Soft Key: This is used to extract hard matte. c. Despill: To remove color spill from an image or footage that occurs when a bright green or blue screen reflects its color onto the subject, causing a color cast.


So in the first step, we will extract the hard key. In this, we will ensure there is no hole in my hard matte. In the second step, Then we will extract a soft matte to grab minor details.

Then we will combine both hard and soft key together to extract the subject later.

After that, we will go with the third step to despill and copy the extracted alpha. For despill, we can use Kill Spill, Despill Madness, and Keylight.

After despill, we will take a copy node and connect with alpha to despill pipe.

After Copy node we use premult node, to extract the subject. (The Premult node in Nuke is a node that is used to premultiply the RGB channels of an image by its alpha channel.)

Later on, we will do our edge-related work between Copy and Premult by using edge from alpha, kill outline, edge Blur or there are many ways to fix the edges.

So, this premult pipe will go to Merge which is in Over operation. It will be connected to Foreground and in the B pipe the background will be connected.

In the background, we use Z defocus as per requirement, Color correct Node(to match the CC), and distortion node.

Between that Distortion and merge operation, we have to add An Additive key process to grab minor details.

Then we can connect the viewer for the final output.

So this is the basic process of keying.

2. Can you walk us through your VFX workflow from start to finish?


​Sure, I can explain a general overview of a typical VFX workflow.

Pre-Production: This is the planning phase where the creative team brainstorms ideas, storyboarding, and planning. During this phase, the team will determine what VFX will be needed, how they will be created, and what software or tools will be required.


Production: This is the stage where the actual filming or shooting occurs. The production team will capture the live-action footage that will later be combined with the VFX elements.


Post-Production: This is where the magic happens. The post-production team will begin by importing the live-action footage into their VFX software, such as Adobe After Effects, Autodesk Maya, or Houdini. They will then create and composite the VFX elements into the live-action footage, such as 3D models, particle effects, or green screen compositing.


Rendering: Once the VFX elements have been composited into the live-action footage, the entire sequence needs to be rendered. This process can take a significant amount of time and requires much computational power. The rendering process creates the final output, which can be either a series of frames or a finished video.


Review and Approval: After rendering, the VFX team will review the final output to ensure that everything is as intended. This is also the stage where the client will review and approve the VFX.


Final Delivery: Once everything has been approved, the VFX team will deliver the final output to the client in the required format, whether it be a video file or a series of images.


Overall, the VFX workflow requires a lot of planning, creativity, and technical skill. It involves multiple stages and teams, from pre-production to final delivery, to create seamless and impressive visual effects that enhance the overall production.



3. What do you consider to be your greatest strength as a VFX artist?


My greatest strengths are problem-solving, collaboration, and creativity. These strengths enable them to deliver outstanding visual effects that meet the client's needs and create an immersive and captivating experience for the audience.



4. How do you stay up-to-date with the latest industry developments and trends?


Staying up-to-date with the latest industry developments and trends is critical for VFX artists to remain competitive and deliver high-quality work. Attending industry events, reading publications, participating in online communities, and pursuing ongoing education are all important ways for VFX artists to stay current and advance their careers.



5. Can you describe a particularly challenging VFX project you have worked on and how you overcame obstacles?


This answer depends on your experience, however below points may help you to build your answer.

creating realistic and seamless CG creatures for live-action footage can be a challenging VFX project. However, by following a systematic workflow, studying reference materials, using advanced software tools, and experimenting with different techniques, a VFX artist can overcome these obstacles and deliver outstanding visual effects that enhance the storytelling experience.


6. How do you prioritize your work and manage your time effectively to meet project deadlines?


Establish clear communication with the project manager and team members: This involves understanding the project requirements and deadlines and regularly communicating with the team to keep everyone updated on the progress.

Break down the project into smaller tasks: This involves identifying the individual tasks required to complete the project and breaking them down into smaller, more manageable tasks.


Prioritize tasks: After breaking down the tasks, it's important to prioritize them based on their level of importance and urgency. This helps to ensure that critical tasks are completed first.


Create a schedule or timeline: Once the tasks have been prioritized, it's essential to create a schedule or timeline that outlines when each task needs to be completed.


Use productivity tools: To manage time effectively, VFX artists can use productivity tools such as time-tracking apps or Pomodoro timers to stay on track and minimize distractions.


Optimize workflow: Utilize software tools and plugins that help streamline workflow and optimize productivity, such as 3D asset libraries, rendering software, and compositing plugins.




7. What is VFX compositing in Nuke?


VFX compositing in Nuke is the process of combining multiple elements, such as live-action footage, 3D renders,

and special effects, into a final image or sequence.



8. What is Nuke?

Nuke is a node-based compositing software that is widely used in the film and television industry for VFX compositing and image processing.



9. What are nodes in Nuke?

Nodes are the building blocks of a Nuke compositing tree. Each node performs a specific operation on the image, and the output of one node can be connected to the input of another node to create a complex image processing pipeline.



10. What is a read node in Nuke?

A read node in Nuke is used to import an image sequence or video clip into the compositing tree.



11. What is a write node in Nuke?

A write node in Nuke is used to export the final output of the compositing tree as an image sequence or video clip.



12. What is a matte in Nuke?

A matte is an image that is used to define the transparency of another image. A matte is typically a black-and-white image, where white pixels are opaque and black pixels are transparent.



13. What is a key in Nuke?

A key is a process of isolating a specific area of an image, typically a subject or object, and removing the background. This is commonly used in a green screen or blue screen compositing.



14. What is a roto in Nuke?

Roto, short for rotoscope, is the process of manually tracing an object or subject in a video or image sequence to create a matte or alpha channel.



15. What is a camera solve in Nuke?

A camera solve is the process of using tracking data to determine the camera's movement and position in a live-action shot.



16. What is a 3D tracker in Nuke?

A 3D tracker is a tool used to track the movement of a camera and create a 3D camera track that can be used to composite 3D elements into live-action footage.



17. What is a 2D tracker in Nuke?

A write node in Nuke is used to export the final output of the compositing tree as an image sequence or video clip.



18. What is a planar tracker in Nuke?

A write node in Nuke is used to export the final output of the compositing tree as an image sequence or video clip.


18. What is the difference between 2D and 3D compositing in Nuke?

The main difference between 2D and 3D compositing in Nuke is the type of elements and footage that is being worked with. 2D compositing involves working with flat, two-dimensional elements, while 3D compositing involves working with three-dimensional models and elements in a 3D space.


19. How can I track footage in Nuke?

Tracking in Nuke involves creating a tracker node, defining the tracking area, setting the tracking parameters, tracking the footage, and then applying the tracking data to other nodes in your project.



20. What is the difference between a merge and a shuffle node in Nuke?

A Merge node is used to combine images using blending modes and masks, while a Shuffle node is used to extract and manipulate individual channels of an image.



21. How can I add motion blur to my composite in Nuke?

Take a Motion Blur Node, enable motion blur, adjust the motion blur parameters, check the motion blur by previewing the sequence, and then render the motion blur with your composite.


22. How can I add depth of field to my composite in Nuke?

Adding DOF in Nuke involves preparing the Z-Depth render passes, using the DepthBlur node to add DOF to the composite, adjusting the depth parameters, fine-tuning the effect, and previewing and rendering the final composite.


23. What is the difference between a transform and a corner pin node in Nuke?

A Transform node is used to perform geometric transformations on an image, while a CornerPin node is used to distort an image by mapping it onto a quadrilateral shape. A Transform node works on the entire image, while a CornerPin node distorts the image based on four corner points.


24. What is the difference between premult and unpremult in nuke?

Premult means “Pre-Multiply”. This node will multiply all RGB values by their alpha values. Similarly, “Unpremult” means “Un-Pre-Multiply”. This node will divide all RGB values by their alpha values

25. What is the difference between a 32-bit and 8-bit workflow in Nuke?

In Nuke, working in a 32-bit workflow is recommended for high-quality compositing, color grading, and visual effects work. It provides more color information, which allows for greater flexibility and control over the final image. However, working in a 32-bit workflow may also require more processing power and storage space compared to an 8-bit workflow.

26. What is the purpose of the Write node in Nuke?

The write node is a crucial component of the compositing workflow in Nuke, as it allows you to create a final output that can be used for further processing or distribution.

27. What is the difference between green screen and Blue screen in VFX?

Green screen and blue screen are both techniques used in VFX compositing to isolate and remove the background of a video or image and replace it with a different background or visual element.


The main difference between green screen and blue screen is the color used for the background. Green screen uses a green-colored background, while blue screen uses a blue-colored background.


In general, green screens are more commonly used than blue screens in VFX compositing. This is because green screens are less likely to cause problems with color spill or bleeding around the edges of the subject. Green is also less likely to appear in skin tones or other important visual elements in the foreground.


However, in certain situations, blue screens may be preferred over green screens. For example, if the subject being filmed has green clothing or is located in a green environment, a blue screen may be used instead to avoid conflicts between the background and foreground colors.


Ultimately, the choice between green screen and blue screen will depend on the specific needs and requirements of the VFX compositing project.

28. How to use the Denoise node in Nuke?

The Denoise node in Nuke is a tool that is used to reduce the amount of noise or grain in an image or video sequence. Here are the steps to use the Denoise node in Nuke:

  1. Add the Denoise node to your Nuke script by selecting it from the Nodes menu or by pressing 'Tab' and searching for it in the Node Graph panel.

  2. Connect the input of the Denoise node to the source image or footage that you want to denoise.

  3. Adjust the settings of the Denoise node to achieve the desired amount of noise reduction. The most common settings to adjust are the Denoise Type, the Spatial Radius, and the Temporal Radius.

  • Denoise Type: This setting controls the type of denoising algorithm used by the Denoise node. There are several options to choose from, including Gaussian, Median, Bilateral, and more.

  • Spatial Radius: This setting controls the size of the area around each pixel that is used to calculate the denoising. Increasing the spatial radius will result in a smoother, less noisy image, but may also cause loss of detail.

  • Temporal Radius: This setting is used to denoise video sequences by taking into account information from neighboring frames. Increasing the temporal radius will result in a smoother, less noisy video, but may also cause motion blur or other artifacts.

  1. Preview the denoised image by connecting the output of the Denoise node to a Viewer node. You can compare the denoised image with the original source to make sure you have achieved the desired amount of noise reduction.

  2. Once you are satisfied with the denoised image, you can use the Write node to output the denoised footage to a new file format.

29. What is a channel in Nuke?

In Nuke, a channel refers to an individual component of an image, such as the red, green, blue, alpha or depth channel. Channels can be manipulated independently, allowing users to perform various compositing tasks such as color correction, keying, and masking.

30. What is a matte in Nuke?

In Nuke, a matte refers to an image or a channel that is used to define the transparency or opacity of a layer or an element in a composite. A matte is essentially a grayscale image where white represents solid, opaque areas, and black represents transparent areas.

31. What is a reformat node in Nuke?

In Nuke, a reformat node is used to change the size, aspect ratio, and format of an image. The reformat node allows users to transform an image to match the requirements of a specific output format, such as a video or film resolution, or to fit the aspect ratio of a particular output device, such as a television or a computer monitor.

32. What is a camera projection technique in Nuke?

In Nuke, camera projection is a compositing technique that allows 3D elements to be seamlessly integrated into a 2D scene. The camera projection technique involves projecting a 2D image onto a 3D object, using the camera's position and orientation to accurately match the perspective and movement of the camera in the original scene.

33. What is a lens distortion in Nuke?

In Nuke, lens distortion refers to the effect where an image appears distorted or curved due to imperfections in the camera lens or the use of wide-angle lenses. Lens distortion can cause straight lines to appear bent or curved and can also cause objects near the edges of the frame to appear stretched or compressed.


34. What is a light wrap in Nuke?

In Nuke, a light wrap is a compositing technique that is used to help blend elements into a background, by simulating the way light interacts with objects in the scene.


35. What is a glow in Nuke?

In Nuke, a glow is a post-processing effect that simulates the appearance of bright, luminous light sources in an image or video. The glow effect can be used to add emphasis to specific areas of the image, create a dreamy or ethereal look, or to enhance the overall visual impact of the shot.


36. What is a vignette in Nuke?

In Nuke, a vignette is a post-processing effect that involves darkening or brightening the edges or corners of an image or video. The vignette effect is commonly used in photography and cinematography to draw the viewer's attention toward the center of the frame and to create a more dramatic or stylized look.


37. What is a HDR in Nuke?

In Nuke, HDR (High Dynamic Range) refers to an image or video format that contains a wider range of brightness and color information than traditional image formats.


38. How do you use the vector blur node in Nuke?

The Vector Blur node in Nuke is used to create motion blur on an image or a sequence by analyzing the motion vectors in the input data. Here are the steps to use the Vector Blur node in Nuke:

  1. Select the layer you want to apply the Vector Blur to and drag a VectorBlur node from the toolbar into the Node Graph.

  2. Connect the input image to the VectorBlur node.

  3. In the VectorBlur node properties, set the "blur type" to either "2D" or "3D" depending on the type of motion blur you want to create. If you select "3D," you will need to provide a camera input.

  4. Adjust the "shutter angle" value to control the length of the motion blur. A larger shutter angle will create longer blur trails.

  5. If you are using the "3D" blur type, you can adjust the "samples" value to control the quality of the blur effect. A higher number of samples will result in a more accurate and smoother blur.

  6. Use the "vector input" dropdown to select the input that provides the motion vectors for the blur effect. This can be either a motion vector pass or a motion vector field.

  7. Finally, adjust the "scale" and "limit" values to control the strength of the blur effect and the maximum amount of blur that can be applied.

39. What is the difference between a Gaussian blur and a box blur in Nuke?

The main difference between Gaussian blur and box blur in Nuke is the shape of the kernel and the way pixels are averaged to create the blur. Gaussian blur creates a gradual and natural-looking blur, while box blur creates a more uniform and consistent blur. The choice between Gaussian and box blur depends on the specific use case and the desired effect.


40. How do you use the keylight node in Nuke?

The Keylight node in Nuke is a powerful tool for keying out green screen footage or other chroma key backgrounds. Here are the steps to use the Keylight node in Nuke:

  1. Drag a Keylight node from the toolbar into the Node Graph.

  2. Connect the green screen footage or the footage with chroma key background to the Keylight node.

  3. In the Keylight node properties, click on the "screen color" eyedropper tool and select the green color in the image that you want to key out. Alternatively, you can manually adjust the "screen balance" values to adjust the range of colors that are keyed out.

  4. Use the "view" dropdown to switch between different views of the image, such as the alpha channel, the foreground matte, or the final composite.

  5. Adjust the "clip black" and "clip white" values to control the range of colors that are included in the matte.

  6. Use the "screen matte" output to see the black and white matte that represents the keyed out areas of the image.

  7. If necessary, use the "spill suppression" controls to adjust for any color spill or contamination from the green screen.

  8. Finally, use the "output" dropdown to select the desired output for the keyed image, such as the foreground or background.

By following these steps, you can use the Keylight node in Nuke to key out green screen footage or other chroma key backgrounds, allowing you to composite your subject onto a new background or environment.


41. What is the difference between an RGBA and a premultiplied image in Nuke?

An RGBA image stores the color and transparency information in separate channels, while a premultiplied image combines them in the RGB channels. Both types of images have their advantages and disadvantages, and the choice between them depends on the specific use case and workflow.


42. How can you generate a clean plate in Nuke?

A clean plate in Nuke is a version of a shot with all the objects and elements removed from the scene, leaving only the background. Clean plates can be useful for visual effects work, such as removing objects from a shot or replacing a background.

Here are the steps to generate a clean plate in Nuke:

  1. Load the footage or sequence you want to generate a clean plate for into Nuke.

  2. Use a combination of keying, rotoscoping, and paint tools to remove any objects or elements from the scene that you want to exclude from the clean plate. You can use tools such as the Keylight, RotoPaint, or Clone tools to do this.

  3. Once you have removed all the elements, the background should be visible. Use a Crop or Reformat node to crop or resize the clean plate to match the original footage.

  4. Use a Write node to save the clean plate as a separate file format, such as an EXR, PNG or TIFF file.

  5. Optionally, you can use the clean plate as a source in a compositing workflow, such as using it as a background for another shot or using it to remove objects from the original footage.

By following these steps, you can generate a clean plate in Nuke that can be used for visual effects work or compositing. It's important to make sure that the clean plate accurately reflects the original background and lighting conditions, and that any edges or areas of the image that were modified are carefully blended and matched to the original footage.


43. How can you generate a clean plate by using IBK in Nuke? To generate a clean plate using IBK (In-Between Keyer) in Nuke, follow these steps:

  1. Load the footage or sequence you want to generate a clean plate for into Nuke.

  2. Add an IBK node to your Nuke script by right-clicking in the node graph and selecting IBK from the Keyer menu.

  3. Connect the IBK node to your footage.

  4. Use the IBK node to key out any objects or elements you want to remove from the scene. The IBK node uses a difference keying approach, where it analyzes the difference between two frames to create a matte for the foreground and background elements.

  5. In the IBK node, adjust the settings to refine the key, such as adjusting the Clip Black and Clip White values to remove any remaining artifacts or noise in the key.

  6. Once you have a good key, use a Merge node to combine the key with the original footage, using the IBK-generated matte as the alpha channel.

  7. Use a Crop or Reformat node to crop or resize the clean plate to match the original footage.

  8. Use a Write node to save the clean plate as a separate file format, such as a PNG or TIFF file.

  9. Optionally, you can use the clean plate as a source in a compositing workflow, such as using it as a background for another shot or using it to remove objects from the original footage.

By following these steps, you can generate a clean plate using IBK in Nuke, which can be a useful approach for removing objects or elements from a scene that are difficult to remove with traditional keying or paint techniques. It's important to make sure that the clean plate accurately reflects the original background and lighting conditions, and that any edges or areas of the image that were modified are carefully blended and matched to the original footage.


44. What is the use of the Kronos node and how to use it in Nuke?

The Kronos node in Nuke is a powerful tool for retiming or time-warping footage. It can be used to speed up or slow down footage, create smooth slow-motion effects, or create time-lapse effects.


45. What is the use of the Constant node in Nuke?

The Constant node can be useful for creating backgrounds or mattes that match a specific color or grayscale value, such as a green or blue screen matte for chroma keying. It can also be used to create solid-color shapes or elements that can be blended with other images or footage in a composite. The Constant node's resolution and aspect ratio settings can also be useful for creating custom-sized backgrounds or mattes that match the resolution and aspect ratio of the input footage.

46. How do you use the GridWarp node in Nuke?

The GridWarp node in Nuke is used to distort or warp an image by manipulating a grid of control points. This can be useful for creating effects like bulging or stretching an image, or for correcting lens distortion or perspective issues. Here's how to use the GridWarp node in Nuke:

  1. Add a GridWarp node to your Nuke script by right-clicking in the node graph and selecting GridWarp from the Distort menu.

  2. Connect the GridWarp node to the image or footage you want to warp.

  3. In the GridWarp node properties panel, click on the Edit Grid button to open the grid editing interface.

  4. In the grid editing interface, you can manipulate the position of the control points to warp or distort the image. To move a control point, click and drag it to a new position. To add a control point, click on an empty area in the grid. To remove a control point, right-click on it and select Delete.

  5. You can also adjust the interpolation and smoothing settings to control the smoothness of the distortion effect.

  6. Once you have adjusted the grid to achieve the desired distortion effect, click the Apply button to apply the changes and exit the grid editing interface.

  7. Use a Merge node to composite the warped image with other elements in your Nuke script.


47. What is Spill Suppression in nuke?

Spill Suppression is a compositing technique used to remove unwanted color spill in a green or blue screen footage that can occur when the color of the screen reflects onto the subject or object being filmed. The color spill can be a problem for keying, which is the process of removing the background and replacing it with another image or footage.


48. What is Despill?

Despill is a compositing technique used to remove color spill or unwanted color contamination in a green or blue screen footage. The color spill can occur when the color of the screen reflects onto the subject or object being filmed. The spill can make it challenging to accurately key the subject or object from the background.

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